I love making learning fun, and as a math teacher I often tried to create and/or use

math games. All teachers know the value of a game. Putting questions into a jeopardy format, can make the must dull math like

scientific notation ,

SOHCAHTOA, or a lesson on a

parallelogram into something fun. Teachers of all disciplines would probably agree that turning a regular, chalk and talk lesson into a competition or into a game increases the overall enjoyment of learning and power of a lesson.

That said, I was reading up on what

researchers have to say about the value of learning with games. These researchers point out that embedding education into a game is a tricky task, and that oftentimes, game makers do not do a good job:

Although there are many excellent educational games on the market, some 'purchase children's motivation at the expense of learning,' says Lepper. For example, he has seen some games that provide the most gripping graphics when children lose, thus motivating them to intentionally forfeit the game as well as learning that might occur. (source)

I must admit that I've seen this problem in some games, but more often I have seen the opposite: dull games with poor graphics that just aren't all that fun! Now, I'm referring specifically to

math games online, something that I've explored quite thoroughly as math teacher. The best site that I have found so far is themathgames.com;

their games do a good job of making learning the objective of the game.

For instance, look at this fraction game called

fraction balls, you must use your dexterity to drop a fraction ball into the proper jar. As you can probably tell from the picture, you must use your dexterity and you mathematical knowledge at the same time! Now that's a fun and effective math game!

Another good fun game is Math Blaster. Although not an online game, Math Blaster requires you to use your skills and your knowledge simultanesouly. You can

buy math games like math blaster at

www.mathstore.net.In the end, a good math game requires the player to 'play' the game while at the same time employ his or her knowledge. If the fun of the game is divorced from the learning, the game will probably flop. For instance, consider a game that has you shoot ten bad guys then in between levels asks you math questions on addition. Such a math game has thoroughly divorced the learning from the fun game play. A child is likely to find the math part annoying. An ideal game combines game play action and content knowledge at the same time!